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<title>SC2API: Class Members</title>
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  <td id="projectlogo"><img alt="Logo" src="SC2-Logo.png"/></td>
  <td id="projectalign" style="padding-left: 0.5em;">
   <div id="projectname">SC2API
   </div>
   <div id="projectbrief">An API for AI for StarCraft II</div>
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<div class="contents">
<div class="textblock">Here is a list of all documented class members with links to the class documentation for each member:</div>

<h3><a id="index_d"></a>- d -</h3><ul>
<li>Debug()
: <a class="el" href="classsc2_1_1_client.html#ac42601e18b7c109f6f0e58a7780a79ac">sc2::Client</a>
</li>
<li>DebugBoxOut()
: <a class="el" href="classsc2_1_1_debug_interface.html#ab4e7e911795e9e59fca953b5c6d71b22">sc2::DebugInterface</a>
</li>
<li>DebugCreateUnit()
: <a class="el" href="classsc2_1_1_debug_interface.html#a74f53226964fac1ff67f071b09497a8a">sc2::DebugInterface</a>
</li>
<li>DebugEndGame()
: <a class="el" href="classsc2_1_1_debug_interface.html#afba1e9cbd642833e0de4360aba7ff08e">sc2::DebugInterface</a>
</li>
<li>DebugEnemyControl()
: <a class="el" href="classsc2_1_1_debug_interface.html#af232f60819f07b1c6da87ed43da460fa">sc2::DebugInterface</a>
</li>
<li>DebugFastBuild()
: <a class="el" href="classsc2_1_1_debug_interface.html#a75a1c2a43f05b3fcfc310d85882c63f3">sc2::DebugInterface</a>
</li>
<li>DebugGiveAllResources()
: <a class="el" href="classsc2_1_1_debug_interface.html#a2043a4888715616d85de8509661b4694">sc2::DebugInterface</a>
</li>
<li>DebugGiveAllTech()
: <a class="el" href="classsc2_1_1_debug_interface.html#a2391c6d9e93591ec216090eb75cae55e">sc2::DebugInterface</a>
</li>
<li>DebugGiveAllUpgrades()
: <a class="el" href="classsc2_1_1_debug_interface.html#a1596fbb711cc74437190ef77eb5e99d4">sc2::DebugInterface</a>
</li>
<li>DebugGodMode()
: <a class="el" href="classsc2_1_1_debug_interface.html#a988bfcc598bc0b6ab0a790a7d50926ef">sc2::DebugInterface</a>
</li>
<li>DebugIgnoreFood()
: <a class="el" href="classsc2_1_1_debug_interface.html#a21a7588fdc3bceaa1ed7613978826bc6">sc2::DebugInterface</a>
</li>
<li>DebugIgnoreMineral()
: <a class="el" href="classsc2_1_1_debug_interface.html#ae4d0b5c80f57c70875dcf024b80939a9">sc2::DebugInterface</a>
</li>
<li>DebugIgnoreResourceCost()
: <a class="el" href="classsc2_1_1_debug_interface.html#a72927b9269c87edb59c9365cfc973000">sc2::DebugInterface</a>
</li>
<li>DebugKillUnit()
: <a class="el" href="classsc2_1_1_debug_interface.html#ac34014603086b4fd66a36500a63f2083">sc2::DebugInterface</a>
</li>
<li>DebugLineOut()
: <a class="el" href="classsc2_1_1_debug_interface.html#a3d2232ee51265c7b97f7692ec7918ca1">sc2::DebugInterface</a>
</li>
<li>DebugMoveCamera()
: <a class="el" href="classsc2_1_1_debug_interface.html#aafe669615586b51805c6bf3e9cef7bf1">sc2::DebugInterface</a>
</li>
<li>DebugNoCooldowns()
: <a class="el" href="classsc2_1_1_debug_interface.html#a6ed235dae46cd476db8d0fe7d94eb74a">sc2::DebugInterface</a>
</li>
<li>DebugSetEnergy()
: <a class="el" href="classsc2_1_1_debug_interface.html#ad9a0d12a1cb638e2c48ecbe5fb492d00">sc2::DebugInterface</a>
</li>
<li>DebugSetLife()
: <a class="el" href="classsc2_1_1_debug_interface.html#a30ea1ea267baf1a5a0ac8f0cf9a7d679">sc2::DebugInterface</a>
</li>
<li>DebugSetScore()
: <a class="el" href="classsc2_1_1_debug_interface.html#a0e14deec5d84d341f4f3aefc29a198d5">sc2::DebugInterface</a>
</li>
<li>DebugSetShields()
: <a class="el" href="classsc2_1_1_debug_interface.html#abba240758a1312682ac502f254d66d0a">sc2::DebugInterface</a>
</li>
<li>DebugShowMap()
: <a class="el" href="classsc2_1_1_debug_interface.html#ab25a7057a3e3ee4ce4895ffe6b9f665a">sc2::DebugInterface</a>
</li>
<li>DebugSphereOut()
: <a class="el" href="classsc2_1_1_debug_interface.html#a9c4b50b0c3b07cd77c4b9c98afc689b0">sc2::DebugInterface</a>
</li>
<li>DebugTestApp()
: <a class="el" href="classsc2_1_1_debug_interface.html#a9a6fd0d4719dea83de3f5e374127a1da">sc2::DebugInterface</a>
</li>
<li>DebugTextOut()
: <a class="el" href="classsc2_1_1_debug_interface.html#a5044b5772c931b1115fd3ec40682a257">sc2::DebugInterface</a>
</li>
<li>detect_range
: <a class="el" href="classsc2_1_1_unit.html#a212a848d56f8ce323c1a8b5ac7bd0221">sc2::Unit</a>
</li>
<li>difficulty
: <a class="el" href="structsc2_1_1_player_setup.html#ac9616c686e3e31c2d8f9f023c9cd7dca">sc2::PlayerSetup</a>
</li>
<li>Disconnect()
: <a class="el" href="classsc2_1_1_connection.html#a0a84c7b58a8ecb0046f6ad235ce01067">sc2::Connection</a>
</li>
<li>display_type
: <a class="el" href="classsc2_1_1_unit.html#a37330a1811b5fe37894d13d8b8f000ac">sc2::Unit</a>
</li>
<li>DisplayType
: <a class="el" href="classsc2_1_1_unit.html#af7815dad89107a05298c245b702ab270">sc2::Unit</a>
</li>
</ul>
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